Camera movements: direct the camera
The video model follows camera directions written in plain English. The + Camera move menu, right next to the Motion field, writes the most common ones for you. It works in every mode, Fast, Quality and Ultra, in the cloud as on your own graphics card.
1. The moves in the menu
Pick a move and its wording is added to your prompt:
| Menu | Written into the prompt |
|---|---|
| Static | static locked-off camera |
| Slow push in | slow push in |
| Slow pull back | slow pull back |
| Pan left, Pan right | slow pan to the left, slow pan to the right |
| Tilt up, Tilt down | slow tilt up, slow tilt down |
| Orbit | slow orbit around the subject |
| Handheld | handheld camera with subtle shake |
| Tracking shot | tracking shot following the subject |
| Crane up | slow crane up |
| Slow zoom in | slow zoom in |
The text stays yours: you can reword it, make it faster or slower, or complete it.
2. Other directions the model understands
You can also write other camera language yourself, in English: a camera that follows or tracks a moving subject, one that circles around it, an overhead view, an over-the-shoulder shot, a wide establishing shot, a static frame.
3. Write a move that lands
- Describe the move relative to the subject: the camera slowly pushes in toward her face.
- Say where the move ends: the camera pushes in until her face fills the frame lands more reliably than push in alone, because the model knows what to reach.
- One move per shot. Two moves in the same shot pull the camera in two directions.
- Describe the camera, not a device: write the camera slowly rises above the rooftops rather than naming a drone, or the model draws a drone in the picture.
A camera move is a direction the model follows, not a trajectory drawn to the millimeter. It works from a prompt alone as well as from a start image.
4. Several shots, several moves
In a clip with several shots, each shot can have its own move: write it in that shot's description, after the framing of the new shot.
5. Combine with other features
Camera moves work with sound, the character's voice, and a start image.
See Fast, Quality or Ultra to pick a video mode, and Image to video to start a clip from an image.