Give a character a consistent voice

See the feature

tendre.AI can make a character's spoken clips consistently use one voice. It works from a short reference sample, not by typing a script into a text-to-speech box, and the conversion currently runs in the cloud.

1. Import a sample

Open Library > Voices and click Import a voice. Pick a clean recording, 10 to 30 seconds, one voice, minimal background noise. The file is copied into the app's voice library. Do not import a real person's voice without their consent.

2. Manage the library

Rename an entry by double clicking its name, preview it with the Listen button, and see which characters currently use it in the Used by column. Delete a voice and any character linked to it falls back to the engine's default voice.

3. Assign it

Attach the voice to a character's profile so their spoken videos adopt that timbre by default, or pick it directly from the Voice dropdown when generating a clip.

4. Generate with sound

In the Video tool, pick the Quality or Ultra mode and turn Sound on: tendre.AI converts the generated dialogue to the selected voice's timbre. The voice works in the cloud and when you render locally on your own graphics card. The Fast mode also renders with sound, but always uses the default voice.

To reuse a voice without re-importing the sample every time, see Sound LoRA. To add ambience or effects around the dialogue, see Sound effects.

Windows · Mac · Cloud or local

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OS Windows 10/11GPU NVIDIA 8GB+VRAM 12GB recommendedDisk 20GB

Mac: Apple silicon (M1 or later), macOS 13 or later. Intel Macs are not supported.

Local image generation on Mac needs an M4 with 24 GB of memory, or an M2 or M3 Pro, Max or Ultra with 24 GB. Below that, everything runs online with credits. Retouching and video run online on Mac for now.

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